//These are eye estimates. Should come up with a better way to figure out 
//whether the ball hits screen edges or not.
#define MAX_Y 8.0f	//Max positive Y coord. (World space)
#define MAX_X 10.8f //Max positive X coord. (World space)

#define SCRN_WIDTH 640.0f
#define SCRN_HEIGHT 480.0f

/*Gameplay definitions============================*/
#define GAME_BOX_MAXCOUNT 5	//Max amount of boxes a player can have on the screen at once
#define GAME_BOX_MAXSTRENGTH 5
#define GAME_BALL_STARTSPEED 3.0f
#define GAME_STATE_MENU 0
#define GAME_STATE_PLAYING 1
#define GAME_STATE_NEWROUND 2
#define GAME_AI_ON  1
#define GAME_AI_OFF 0
/*END: Gameplay definitions*/

/*Visual definitions============================*/
#define VIS_BOX_MAXSEPLIMIT 0.6 //Distance boxes should overlap before they are considered intersecting
#define VIS_BOX_DIVSIZE 2.0f
#define VIS_BALL_DIVSIZE 4.0f
/*END: Visual definitions*/